Here are some environments and assets that I worked on during the production of Pillars of Eternity II: Deadfire. I was lead environment artist on the project and oversaw all of the environment production on the project. This was a collaborative effort and many of the scenes had contributions from several environment artists. Additional contributions from Daniel Keating, April Giron, Hector Espinoza, Demi Warren, Kelvin Nakamura, Jena Ruhl, Rachel Myre, and Gus Amador. VFX work by John Lewis and James Melilli. Paintover work by Kaz Aruga. The scenes here are all ones that I had a significant contribution in with textures, models, or lighting.
Spoiler Warning! These include some end-game content.