These are some of the lab environments from Grounded. I was responsible for building the tileset and props pictured here. The tileset had to be versatile enough that we could build a large variety of visually distinct areas using the same pieces with a variety of different shapes. It's probably the most complex set of pieces in the game, but it ended up working out well.
World building and lighting by John Lewis. Lab asset concepts by Kaz Aruga and John Lewis.